Blender Documentation Volume II - Reference Guide: Last modified March 29 2004 S68 | ||
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This object gives access to Bone-specific data in Blender.
Method Summary | ||
list of Blender Bones | getChildren() Get this Bone's children Bones, if available. | |
list of three floats | getHead() Get the "head" ending position. | |
list of three floats | getLoc() Get the location of this Bone. | |
string | getName() Get the name of this Bone. | |
Blender Bone | getParent() Get this Bone's parent Bone, if available. | |
list of four floats. | getQuat() Get this Bone's quaternion. | |
float | getRoll() Get the roll value. | |
list of three floats | getSize() Get the size attribute. | |
list of three floats | getTail() Get the "tail" ending position. | |
true or false | hasParent() True if this Bone has a parent Bone. | |
á | setHead(x, y, z) Set the "head" ending position. | |
á | setLoc(x, y, z) Set the new location for this Bone. | |
á | setName(name) Rename this Bone. | |
á | setQuat(real, imag_i, imag_j, imag_k) Set the new quaternion orientation for this Bone. | |
á | setRoll(roll) Set the roll value. | |
á | setSize(x, y, z) Set the new size for this Bone. | |
á | setTail(x, y, z) Set the "tail" ending position. |
Class Variable Summary | ||
á | children - The children bones. | |
á | head - This Bone's "head" ending position when in rest state. | |
á | loc - This Bone's location. | |
á | name - The name of this Bone. | |
á | parent - The parent Bone. | |
á | quat - This Bone's quaternion. | |
á | roll - This Bone's roll value. | |
á | size - This Bone's size. | |
á | tail - This Bone's "tail" ending position when in rest state. |
setHead(x, y, z) Set the "head" ending position.
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setLoc(x, y, z) Set the new location for this Bone.
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setQuat(real, imag_i, imag_j, imag_k) Set the new quaternion orientation for this Bone.
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setSize(x, y, z) Set the new size for this Bone.
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setTail(x, y, z) Set the "tail" ending position.
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Class Bone | Up | Module Camera |